Research & Academic Article
Rianthong, S. (2023). The Timeline and Change of Communities in The Area of Paknampo Before 1957. DEC Journal, 2(2), 105–144. Retrieved from https://so07.tci-thaijo.org/index.php/decorativeartsJournal/article/view/2028
Abstract: The study describes the history of the Paknampo region of Nakhonsawan province from the Sukhothai period to 1957. From Phrabang in the Sukhothai period to Nakhonsawan in the Ayutthaya period to Rattanakosin in the Rattanakosin period, the text discusses the settlement and functions of the city during different eras. From the establishment of a trading community in the Paknampo region on the banks of the Nan River to the current development of Paknampo town on the banks of the Ping River and the west bank of the Chaophraya River, this article traces the history of the region. In summary, the evolution of the Paknampo region can be divided into three distinct periods. The first period spanned from Sukhothai to late Ayutthaya, the second from the late Ayutthaya reign of King Narai to 1900, and the third from after 1900 to 1950. It is for the purpose of studying local history and learning about the past way of living in Paknampo town.
Sansern Rianthong. (2022). Developing the Thai-naris handwriting to typeface design. Art and Architecture Journal, Naresuan University, 13, no.1 (January – June 2022), 196-210.
Abstract:This research is for studying the form and developing Thai-Naris handwriting scripts. Then, to design and evaluate the typefaces. It starts with studying the information and reviewing the relevant literature. Secondly, defining the scope of works. Thirdly, developing the handwriting scripts before creating typefaces. Finally, evaluating the typeface with the assessment criteria covers three aspects of the typeface design principle such as appearance, efficiency and implication. The result is a Thai-Naris handwriting typeface named ZoodSamai representing many personalities and suitable for a variety of works. According to the evaluation, it was found that the appearance of the typeface was the most appropriate. The efficiency of the typeface was appropriate. In terms of implication, it is suitable for works with intensity, serene, sophistication and excitement personalities.
Sansern Rianthong. (2021). Pixel Art for Representation the Identity of Buddhabhudha Community, Phitsanulok. Journal of Fine Arts, Chiang Mai University, Vol. 12 No. 2 (2021): July - December 2021. 194-222
Abstract: The objective of this creative research is to study the identity of the Buddhabhucha community, Phitsanulok, and to use that information to create pixel art presenting the identity
of the community. Research methods began with surveying the Area for collecting data. From
then, use the findings as a guideline for creating works. Beginning with conceptualisation, Job
scoping, Creating a prototype image, Creating a presentation image, and then taking the
resulting work Assessed by locals and experts and distributed via digital media.
The Results of this Research are Seven Views of Pixel Art Images such as Top, Top-
Down, 45° Dimetric, Side Scroller, Isometric, Oblique and, True Perspective. All of them
represents the three distinctive identity of Buddhabhudha Community, Phitsanulok such as
Area Identity, Life-Style Identity, and History Identity.
Sansern Rianthong. (2020). Pixel Art in Creative Arts and Design. Art and Architecture Journal, Naresuan University, 11, no.1 (January – June 2020), 100-115.
Abstract: Pixel art is the art of arranging dots (pixels) along the grid to create images with limited colours. The origin of Pixel art comes from creating low resolution images with computer software. Then became a computer graphics visualization technique to support the limitation of processor and memory in computers and video games with cartridge-based data recording. Technological limitations of video game players are important factors in determining the number of colours used in Pixel art, which makes the Pixel art became a memorable and applied on many types of media today. This article gathers background information, limitations, analysing the unique characteristics, process and types of Pixel art. Including the introduction of Pixel art in Creative works to be useful to those interested in using it as a guideline for creating works of art and design.